![]() ![]() I think there are 2 basic problems.ġ: Worker Units are absurdly tanky in AoM - this alone makes raids in early eras almost worthless, as opposed to serious risks of losing workers to scout cavalry in the Feudal Age of AoE2.Ģ: Age of Mythology allows you to Caravan with your OWN MARKETS making Gold just as infinite as Food. I played lots of the latter, and it just breaks down. I like clever ways that many tier 1 units can fall off in midgame and become important again in lategame (marines with stimpacls &medic support, zerglings with the adrenal glands upgrade and the temporary ranged immunity from defilers).Īge of Empires IS better than Age of Mythology. Starcraft's asymmetry is nice, but it's ability to make "series of assaults" feel important is the key factor to its success in my opinion. It's multiplayer is single base GDI only messiness. Mostly in for its singleplayer which mixes RTS gameplay with canned RTT buildless scenarios. I think cutting "history lessons" down for essentials is the way to go.
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